commit 1fb690aedead6e7a503c75f58407af5ccb62475a
parent e6fdc7a48fe32e03c74b661e721a7769fc5bd4d5
Author: Bradley Gannon <bradley@bradleygannon.com>
Date: Sun, 30 Aug 2026 20:00:02 -0400
Remove SpriteIndex
Diffstat:
2 files changed, 4 insertions(+), 28 deletions(-)
diff --git a/client/src/render.rs b/client/src/render.rs
@@ -1,6 +1,4 @@
-use std::ops::Index;
-
-use common::game::{BOOKS, GameState, SpriteIndex};
+use common::game::{BOOKS, GameState};
use macroquad::prelude::*;
use uuid::Uuid;
@@ -70,17 +68,6 @@ impl Spritesheet {
}
}
-impl Index<SpriteIndex> for Spritesheet {
- type Output = Sprite;
-
- fn index(&self, index: SpriteIndex) -> &Self::Output {
- match index {
- SpriteIndex::Meeple => &self.meeple,
- SpriteIndex::FloorBook => &self.book,
- }
- }
-}
-
pub(crate) fn render_game(
camera: &Camera,
game: &GameState,
@@ -97,14 +84,14 @@ pub(crate) fn render_game(
}
// Render books on the floor
- let floor_book_sprite = spritesheet[SpriteIndex::FloorBook].clone();
+ let floor_book_sprite = spritesheet.book.clone();
for floor_book in game.floor_books().iter() {
let position_camera = floor_book.position() - camera.position;
floor_book_sprite.render(position_camera);
}
// Render players
- let player_sprite = spritesheet[SpriteIndex::Meeple].clone();
+ let player_sprite = spritesheet.meeple.clone();
for player in game.players().values() {
let position_camera = player.position() - camera.position;
player_sprite.render(position_camera);
@@ -194,7 +181,7 @@ pub(crate) fn follow_local_player(
) {
let screen_center = Vec2::new(screen_width() / 2., screen_height() / 2.);
if let Some((_, player)) = game.players().iter().find(|(id, _)| *id == local_player_id) {
- let player_sprite = &spritesheet[player.sprite_index()];
+ let player_sprite = &spritesheet.meeple;
camera.position = player.position() - screen_center + player_sprite.size / 2.;
}
}
diff --git a/common/src/game.rs b/common/src/game.rs
@@ -212,7 +212,6 @@ impl Default for GameState {
pub struct Player {
name: String,
position: Vec2,
- sprite_index: SpriteIndex,
collider: RectSerde,
timestamp: SystemTime,
}
@@ -222,7 +221,6 @@ impl Player {
Player {
name,
position: Vec2::ZERO,
- sprite_index: SpriteIndex::Meeple,
collider: RectSerde::new(0., 0., 43.4, 40.2),
timestamp: SystemTime::now(),
}
@@ -233,9 +231,6 @@ impl Player {
pub fn position(&self) -> Vec2 {
self.position
}
- pub fn sprite_index(&self) -> SpriteIndex {
- self.sprite_index
- }
pub fn collider(&self) -> RectSerde {
self.collider
}
@@ -483,12 +478,6 @@ pub enum ActionKind {
Move { new_position: Vec2 },
}
-#[derive(Clone, Copy, Debug, Deserialize, Eq, Hash, Ord, PartialEq, PartialOrd, Serialize)]
-pub enum SpriteIndex {
- Meeple,
- FloorBook,
-}
-
#[derive(Clone, Debug, Deserialize, PartialEq, Serialize)]
pub struct Response {
timestamp: SystemTime,